DIJA TECHNOLOGIES START A PROJECT →
WHAT WE BUILD

SERVICES — AND WHAT THEY'RE FOR

An independent studio in Cairo. We build the thing, we ship it, and we stay responsible for it. Below is exactly what we do, who each one is for, and the work that proves it — no brochure language.

3D WEBSITES &
PRODUCT SHOWCASESOur rare skill

Websites people actually remember. Real-time 3D running in the browser — no app to install, no plugin, works on a phone.

Who it's for: real-estate developers selling off-plan units, brands with a physical product, anyone whose competitors all have the same flat template site. If people need to feel the thing before they buy it, this is the difference between a brochure and a walkthrough.

  • Three.js / WebGL
  • Interactive property tours
  • 360° product views
  • Mobile-first
  • Hosted & maintained
THE SITE YOU'RE ON IS THE DEMO →
MOBILE APPS
& GAMESAndroid & iOS

Apps and games designed, coded and polished in-house — from the first sketch to the store listing.

Who it's for: businesses that need their service in people's pockets, and anyone with a game idea that deserves to be built properly rather than cheaply.

  • Android & iOS
  • Offline-first
  • Game design
  • Store submission
  • Post-launch updates
SEE CUBE CRASH →
BUSINESS
SOFTWAREBuilt for the field

The unglamorous software that decides whether a company makes money: dispatch, sourcing, collections, stock. Built around how the work actually happens — not how a template thinks it should.

Who it's for: operations that are still run on WhatsApp threads and Excel sheets, and are quietly bleeding money because nobody can see the whole picture.

  • Dispatch & fleet
  • Sourcing engines
  • Receivables & collections
  • Dashboards
  • WhatsApp / Telegram alerts
READ THE MACHINERY CASE STUDY →
UI / UX
DESIGNBefore a line of code

Interfaces that don't need explaining. We design the flow first, so the build doesn't get rewritten twice.

Who it's for: anyone whose product works but nobody can figure out how to use it — and anyone about to build something and wanting to get it right the first time.

  • Product flows
  • Design systems
  • Prototypes
  • Redesigns
SEE THE FREE TOOLS WE DESIGNED →

HOW WORKING WITH US GOES

1 · TALK

You tell us what's broken or what you want to build. We tell you honestly whether we're the right people for it.

2 · SCOPE

We come back with what we'd build, how long it takes, and what it costs. One number, in writing, before anything starts.

3 · BUILD

You see it as it grows — not one big reveal at the end. You can change your mind while changing your mind is still cheap.

4 · SHIP & STAY

We launch it and we don't disappear. Hosting, fixes and updates are part of the deal, not a surprise invoice.

TELL US WHAT YOU'RE BUILDING

No forms to fill out for a week. Message us and you'll be talking to the person who'll actually build it — usually the same day.