What we build
Services — and what they're for
An independent studio in Cairo. We build the thing, we ship it, and we stay responsible for it. Below is exactly what we do, who each one is for, and the work that proves it — no brochure language.
Our rare skillNew
3D websites & product showcases
Websites people actually remember. Real-time 3D running in the browser — no app to install, no plugin, works on a phone.
Who it's for: Real-estate developers selling off-plan units, brands with a physical product, anyone whose competitors all have the same flat template site. If people need to feel the thing before they buy it, this is the difference between a brochure and a walkthrough.
The site you're on is the demo →Android & iOS
Mobile apps & games
Apps and games designed, coded and polished in-house — from the first sketch to the store listing.
Who it's for: Businesses that need their service in people's pockets, and anyone with a game idea that deserves to be built properly rather than cheaply.
See Cube Crash →Built for the field
Business software
The unglamorous software that decides whether a company makes money: dispatch, sourcing, collections, stock. Built around how the work actually happens — not how a template thinks it should.
Who it's for: Operations that are still run on WhatsApp threads and Excel sheets, and are quietly bleeding money because nobody can see the whole picture.
Read the machinery case study →Before a line of code
UI / UX design
Interfaces that don't need explaining. We design the flow first, so the build doesn't get rewritten twice.
Who it's for: Anyone whose product works but nobody can figure out how to use it — and anyone about to build something and wanting to get it right the first time.
See the free tools we designed →
How working with us goes
- 01
Talk
You tell us what's broken or what you want to build. We tell you honestly whether we're the right people for it.
- 02
Scope
We come back with what we'd build, how long it takes, and what it costs. One number, in writing, before anything starts.
- 03
Build
You see it as it grows — not one big reveal at the end. You can change your mind while changing your mind is still cheap.
- 04
Ship & stay
We launch it and we don't disappear. Hosting, fixes and updates are part of the deal, not a surprise invoice.